VES Germany invites you to join us at the upcoming worldwide VES Megabrain Masterclass, which will include top industry professionals covering a wealth of topics.
VES members please CLICK HERE to register
Ian Comely – Visual Effects Supervisor
Ian is a Visual Effects Supervisor at Industrial Light & Magic, for recent projects, including the groundbreaking and VES Award-winning ABBA Voyage virtual concert, and Gareth Edwards’ The Creator.
His path through Lighting, Pipeline, Look Development, CG Supervision, and as ILM CG Technology Supervisor has allowed him to contribute to creative and technical innovation over almost 20 years in Visual Effects, strategizing key studio technology, and making images for notable projects, including Star Wars: The Last Jedi, Star Wars: The Force Awakens, Paddington, Guardian’s of the Galaxy, and Alfonso Cuaron’s Gravity.
As a father of two, Ian is always in pursuit of a healthy work-life balance, and occasionally has time for making music and photography. He has participated in the UK Science, Technology, Engineering, Art and Maths (STEAM) program, been a speaker at SIGGRAPH, FMX, SCA, Ciclope, and for the Tri-Livery Digital Media Group, and ran Master Classes at the National Centre for Computer Animation.
Sara Pereira- Software Engineer
Hi all!! 🙂
I’m Sara, a Software Engineer based in Portugal, with a great passion for creating characters and stories! I have been working in the game and VFX industry primarily as an R&D developer. My experience includes working with Unity in game development, porting games to platforms such as XBOX and Switch, and most recently at Platige Image, researching the new Unreal Engine features and developing tools. I also worked as a Professor at the Polytechnic Institute of Setúbal, teaching subjects such as UI/UX, Databases, Videogame Design and Programming and Object Oriented Programming. I hope sharing my little experience and current Unreal Engine knowledge can help inspire new creative minds! 😉
Mateusz Wójt – Lead R&D Developer
Hey there! I’m Mateusz. I’ve been diving deep into the VFX world since 2010, and it’s been one heck of a ride. I’ve worn a few different hats over the years – from a technical director to a software engineer, mostly navigating the waters of compositing, editorial and color management. Now, I’m the Lead R&D Developer at Platige Image, and I’ve been steering the ship on our Unreal Engine pipeline integration since 2021. Every day’s a new adventure, and I’m loving every bit of it!
Kacper Bartnik– Senior Unreal Engine Generalist
Kacper is a Senior Unreal Engine Generalist at Platige Image Entertainment with over 8 years of experience working with Unreal Engine. He started making level art in Unreal Engine 3 and then started growing as a 3D and Technical Artist. With a love for real-time productions, he proudly wants to share his knowledge with other enthusiasts.
Radoslaw Jamrog –VFX Supervisor
Sebastian Zilius- VFX Supervisor